#ifndef MAP_H
#define MAP_H

#include <iostream>
#include <string>
#include <vector>
#include <SFML/Graphics.hpp>
#include "tinyxml.h";

class Map
{
public:
	Map(char* map);
	void draw(sf::RenderWindow& window);

private:
	std::vector<sf::Sprite> tiles;
	sf::Texture tileset;
	int tileSizeX;
	int tileSizeY;
	int tilesetSizeX;
	int tilesetSizeY;
	int mapSizeX;
	int mapSizeY;
	int tilesPerLine;

};

#endif
